Luck

Luck Points are a way of giving player characters an edge against fate. You earn them through roleplay via the +cookie system (similar to +noms on other games).

Commands for Luck Points:
+luck - views your Luck Points.
+luck/spend <points>=<reason> - spends Luck Points.

You earn 0.1 Luck Points per cookie.
You may save up a maximum of 5 Luck Points.

Ability Rolls

You may spend a single Luck Point to affect Ability Rolls:

• Before your own roll, spend a point to receive a +5 modifier.
• Before someone else's roll (friend or enemy), spend a point to apply a +5 or -5 modifier to their roll.
• After your own roll, spend a point to get a re-roll and choose the better of the two rolls.
• Spend a point to cancel a luck point used against you (for example: if someone gave you a modifier you can spend a luck point to avoid it).

Only one Luck Point can apply to a given roll, so you can't give yourself a bonus and someone else a penalty in the same Opposed Roll. Also, you can't have multiple people all spending luck to help someone.

Plot Points

You can also spend Luck Points to affect the course of the plot. For example: you might spend a point to have the prosecutor lose key evidence in a trial, or to get a lucky break finding a missing witness. This is entirely at the Storyteller's discretion, and the number of points required will vary based on how much you're pushing your luck.

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